Occasional writings on the theory and practice of the Ramp.
With Culture Ramp‘s brief run drawing to a close, the editor examines the reasons it was never likely to succeed in the first place.
Exploring the history and development of everything from television and popular music to literature and the plastic arts.
The arts and criticism can contribute to deliberate culture, but they must first foster a more vibrant, inclusive conversation.
For a cyberpunk like Kenji Siratori, breaking the code of the text may be the only way to reassert the life of the author in the wake of Roland Barthes.
Why is narrative such a consistent feature of human culture? Perhaps because we need to practice consistency.
Twenty-two years is a long time to wait for the follow-up to Loveless, but that’s what it took to renew the promise of the early ’90s.
An exploration of the possibilities opened, and the avenues obscured, when changing technologies shape the way we communicate with one another.
If publishing is one way we build a culture worth having, it’s imperative that we find a reliable way of paying for vital and thoughtful writing.
Does it matter that Maria Popova’s Brain Pickings makes money by linking to Amazon? Yes—but Popova is not the point.
Brick-and-mortar bookstores have to know their communities better to survive. If they’re not sure how to connect, maybe social media can show them how.
By reporting on promotional material as though it were news, Web publishers have redefined advertising to mean whatever enthusiasts don’t want to see. Consider the movie trailer.
How we play everything from luck to social interaction, childhood through adulthood, from the table top to the sports arena.
The coming generation of consoles may be the last gasp for the Age of Refinement, and with it, the opportunity for gamers to take control of their culture.
How do you make a meaningful game about the life of a woman whose death went unnoticed for years?
Arguments over whether or not Proteus qualifies as a game have less to do with our experience of playing it than with justifying it to others.
The widespread assumption that Nintendo is “missing out” on Tomb Raider says more about us than it does about the worth of the Wii-U.