• CultureRamp

    • May 18th, 2013
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  • Media & TechThe ArtsGames & PlayFeaturesInclination
      • Inclination

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      • Occasional writings on the theory and practice of the Ramp.

      • February 28
      • End of the Road

      • With Culture Ramp‘s brief run drawing to a close, the editor examines the reasons it was never likely to succeed in the first place.

      • The Arts

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      • Exploring the history and development of everything from television and popular music to literature and the plastic arts.

      • February 27
      • Forging a Path

      • The arts and criticism can contribute to deliberate culture, but they must first foster a more vibrant, inclusive conversation.

        • February 20
        • Living Through Our Errors

        • For a cyberpunk like Kenji Siratori, breaking the code of the text may be the only way to reassert the life of the author in the wake of Roland Barthes.

        • February 13
        • The Soul of Narrative

        • Why is narrative such a consistent feature of human culture? Perhaps because we need to practice consistency.

        • February 6
        • Time Distortion

        • Twenty-two years is a long time to wait for the follow-up to Loveless, but that’s what it took to renew the promise of the early ’90s.

      • Media & Tech

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      • An exploration of the possibilities opened, and the avenues obscured, when changing technologies shape the way we communicate with one another.

      • February 25
      • Last Chance for Gas

      • If publishing is one way we build a culture worth having, it’s imperative that we find a reliable way of paying for vital and thoughtful writing.

        • February 18
        • Believer in the Corner

        • Does it matter that Maria Popova’s Brain Pickings makes money by linking to Amazon? Yes—but Popova is not the point.

        • February 11
        • #BookScore

        • Brick-and-mortar bookstores have to know their communities better to survive. If they’re not sure how to connect, maybe social media can show them how.

        • February 4
        • Curb Your Enthusiasm

        • By reporting on promotional material as though it were news, Web publishers have redefined advertising to mean whatever enthusiasts don’t want to see. Consider the movie trailer.

      • Games & Play

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      • How we play everything from luck to social interaction, childhood through adulthood, from the table top to the sports arena.

      • February 22
      • Plateau Country

      • The coming generation of consoles may be the last gasp for the Age of Refinement, and with it, the opportunity for gamers to take control of their culture.

        • February 15
        • Another Puzzling Story

        • How do you make a meaningful game about the life of a woman whose death went unnoticed for years?

        • February 8
        • Justifying Proteus

        • Arguments over whether or not Proteus qualifies as a game have less to do with our experience of playing it than with justifying it to others.

        • February 1
        • Raiding the Video Game Canon

        • The widespread assumption that Nintendo is “missing out” on Tomb Raider says more about us than it does about the worth of the Wii-U.

      • Letters

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      • February 12
      • Re: Justifying Proteus

      • November 29
      • Re: Press Publish, etc

      • November 27
      • Re: The Style of the Web

      • October 26
      • Re: Analog Ultra-Violence


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